Tuesday, January 25, 2011

Monkey fur Monday Jan. 24th



Spent five hours working on the rhesus monkey in maya. I've been having difficulty getting it into some sort t pose that doesn't look unnatural, but i think I'm finally close. We've been discussing how detailed the model needs to be for the distance it will be seen from so I put a quick texture map on my old model and it surprisingly looks decent. I think that I'm going to attempt to do some low poly video game style fur for it to break the smooth silhouette the monkey has right now. I watched several tutorials on digital tutors that were very helpful. Right now it looks like body armor but I'm working on transparency maps etc. so we'll see how that goes.






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