This week I jumped in head first into creating a parachute simulation with cloth inside of maya.
There is a possibility that the parachute might transform into a Poppy Flower so the geometry was divided up into four seperate sections, each one with a blend shape that morphs into a flower pedal. I also worked on a low polly cow to have in the background of some scenes.
The cloth simulation has been basically a first for me so it seems like its going slow but learning a lot about it. Some of the problems Ive had are with connecting the ropes to the parachute (constraints tent to pull to heavily on single points, when i try and select more points to constrain to level out the pulling force its gets out of wack) Adding more strings helps, and Vita suggested that I create my "parachutee" from a ncloth instead of an active rigid body for more control and realistic weight as it free falls. I've done lots of experimenting with animation gravity forces, wind etc. to achieve a decent parachute fall. Here is an early test.
Thursday, July 29, 2010
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